Don’t Be an Ass
For Don’t Be An Ass, I worked in a team with Sera Albers and Luke Killingsworth. We utilized Unreal Engine, Maya, Illustrator, Photoshop, and After Effects. I modeled our 3D assets in Maya and animated and rendered them in Unreal. The explosion was also created in Unreal using their blueprint editor. In this project, we had only 36 hours to work, so we had to use our time wisely to create our short.
I bring creativity and expertise to everything I do.
Explosion Sim created in Unreal
Push Boundaries
With just 36 hours to create this short, I knew I wanted to have technical elements to add comedic effect. I used Unreal Engine’s Blueprints to code this explosion simulation for our short.